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	<title>Comments for Semionaut's Notebook</title>
	
	<link>http://corvus.zakelro.com</link>
	<description>hoc ludite quasi carmen</description>
	<lastBuildDate>Tue, 09 Feb 2010 15:13:56 +0000</lastBuildDate>
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		<title>Comment on Insert Pun Involving “Meat” &amp; “Beat” Here by Erik Hanson</title>
		<link>http://corvus.zakelro.com/2010/02/insert-pun-involving-meat-beat-here/#comment-84836</link>
		<dc:creator>Erik Hanson</dc:creator>
		<pubDate>Tue, 09 Feb 2010 15:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=4116#comment-84836</guid>
		<description>Bravo, Corvus. Much more articulate than me rolling my eyes at Tweetdeck.</description>
		<content:encoded><![CDATA[<p>Bravo, Corvus. Much more articulate than me rolling my eyes at Tweetdeck.</p>
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		<title>Comment on Insert Pun Involving “Meat” &amp; “Beat” Here by Roger Travis</title>
		<link>http://corvus.zakelro.com/2010/02/insert-pun-involving-meat-beat-here/#comment-84835</link>
		<dc:creator>Roger Travis</dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=4116#comment-84835</guid>
		<description>You know what I think. We need to let these meatbeaters have the word "game." We didn't really need it anyway.</description>
		<content:encoded><![CDATA[<p>You know what I think. We need to let these meatbeaters have the word &#8220;game.&#8221; We didn&#8217;t really need it anyway.</p>
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		<title>Comment on SemioTweet #1265382157 by Corvus</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265382157/#comment-84833</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Tue, 09 Feb 2010 03:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265382157/#comment-84833</guid>
		<description>It was a quote from a Valve developer in response to criticisms of L4D2.</description>
		<content:encoded><![CDATA[<p>It was a quote from a Valve developer in response to criticisms of L4D2.</p>
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		<title>Comment on SemioTweet #1265382157 by th15</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265382157/#comment-84832</link>
		<dc:creator>th15</dc:creator>
		<pubDate>Tue, 09 Feb 2010 03:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265382157/#comment-84832</guid>
		<description>Just curious, what was the context of that statement?</description>
		<content:encoded><![CDATA[<p>Just curious, what was the context of that statement?</p>
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		<title>Comment on Just when you thought it was safe… by Weefz</title>
		<link>http://corvus.zakelro.com/2010/01/just-when-you-thought-it-was-safe/#comment-84826</link>
		<dc:creator>Weefz</dc:creator>
		<pubDate>Sun, 07 Feb 2010 21:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=4082#comment-84826</guid>
		<description>I found the casual murder of guards disconcerting as well; all the more so when I got a snippy game warning about Ezio not killing civilians if you chose to kill those annoying minstrels. 

I actually spent some time trying to play the game without killing any guards, to stay in keeping with Ezio's good guy persona. It makes everything extremely difficult, if not downright impossible. I think I lasted about 3 hours before the repeated rooftop chases made the game so tedious it was no longer enjoyable.</description>
		<content:encoded><![CDATA[<p>I found the casual murder of guards disconcerting as well; all the more so when I got a snippy game warning about Ezio not killing civilians if you chose to kill those annoying minstrels. </p>
<p>I actually spent some time trying to play the game without killing any guards, to stay in keeping with Ezio&#8217;s good guy persona. It makes everything extremely difficult, if not downright impossible. I think I lasted about 3 hours before the repeated rooftop chases made the game so tedious it was no longer enjoyable.</p>
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		<title>Comment on SemioTweet #1265217753 by Max Battcher</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84816</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Sat, 06 Feb 2010 11:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84816</guid>
		<description>The only clear answer here is: it depends. :P It depends on the languages you are working on and the sorts of productivity cycles you expect and the hodge podge of other things in your productivity eco-system you need and/or use. If I'm programming C# I don't expect, at this point, to ever code it in anything but an IDE, usually Visual Studio but I find Monodevelop a sufficiently related cousin for some of the tasks I've needed it for. On the other hand, in several other languages I'm happy enough to use not much more than Vim (although it can be argued that Vim is a hair's throw away from being a full adaptable IDE in and of itself).

Generally, the features of most modern IDEs are well worth taking advantage of, when available. I think its well worth putting a foot in and testing the waters of the learning curve in the IDEs that you come across. (I definitely don't think it is an either/or question: There are times I use Vim to quickly touch a file without needing to load all of Visual Studio, and there are times I use Vim for most of a project and launch a bigger IDE for final tweaks and/or testing.)</description>
		<content:encoded><![CDATA[<p>The only clear answer here is: it depends. <img src='http://corvus.zakelro.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  It depends on the languages you are working on and the sorts of productivity cycles you expect and the hodge podge of other things in your productivity eco-system you need and/or use. If I&#8217;m programming C# I don&#8217;t expect, at this point, to ever code it in anything but an IDE, usually Visual Studio but I find Monodevelop a sufficiently related cousin for some of the tasks I&#8217;ve needed it for. On the other hand, in several other languages I&#8217;m happy enough to use not much more than Vim (although it can be argued that Vim is a hair&#8217;s throw away from being a full adaptable IDE in and of itself).</p>
<p>Generally, the features of most modern IDEs are well worth taking advantage of, when available. I think its well worth putting a foot in and testing the waters of the learning curve in the IDEs that you come across. (I definitely don&#8217;t think it is an either/or question: There are times I use Vim to quickly touch a file without needing to load all of Visual Studio, and there are times I use Vim for most of a project and launch a bigger IDE for final tweaks and/or testing.)</p>
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		<title>Comment on SemioTweet #1265382157 by Corvus</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265382157/#comment-84735</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Fri, 05 Feb 2010 15:06:53 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265382157/#comment-84735</guid>
		<description>Just remember folks; if you're talking, you're making a statement.</description>
		<content:encoded><![CDATA[<p>Just remember folks; if you&#8217;re talking, you&#8217;re making a statement.</p>
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		<title>Comment on SemioTweet #1265142868 by Canvas – Cult of The Turtle</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265142868/#comment-84728</link>
		<dc:creator>Canvas – Cult of The Turtle</dc:creator>
		<pubDate>Thu, 04 Feb 2010 14:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265142868/#comment-84728</guid>
		<description>[...] of Ultima says, “All you need to enter is a normal web browser…,” as Corvus pointed out recently.  That’s pretty [...]</description>
		<content:encoded><![CDATA[<p>[...] of Ultima says, &#8220;All you need to enter is a normal web browser&#8230;,&#8221; as Corvus pointed out recently.  That&#8217;s pretty [...]</p>
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		<title>Comment on SemioTweet #1265217753 by JoeTortuga</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84722</link>
		<dc:creator>JoeTortuga</dc:creator>
		<pubDate>Thu, 04 Feb 2010 00:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84722</guid>
		<description>I'm not going to disagree strongly with Thomas or Clayton, although my choice is different.  My first paid programming language work was on one of the first programs to have an interactive debugger, and it was pretty nice.  Since then, though, I've spent 10+ years using the same text editor. I've got an upgraded version of it which can run compile tools, and I think it'll do some debugging, but I've not used those tools

I'm glad to have an editor I'm extremely proficient in, and since a majority of what I do is web based, I find the tools that come with the browsers (specifically Firebug for Firefox, and Chrome's built in javascript panel) serve the need of interactive debugger for me.  That's why I don't disagree with them.

However, as I said on twitter, a good robust text editor with syntax highlighting will work for just about any programming job you do.  Learning one is necessary -- you won't always have an IDE available in the language you are working with.  To me, it's about time investment in learning something.

I'll also say that I think I may be showing my age a bit, as when I was learning my profession there just weren't so many good IDEs out there. Certainly the Visual Studio I used didn't allow for interactive code changing, so I'd guess that I didn't hit that curve, and may be set in my ways.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not going to disagree strongly with Thomas or Clayton, although my choice is different.  My first paid programming language work was on one of the first programs to have an interactive debugger, and it was pretty nice.  Since then, though, I&#8217;ve spent 10+ years using the same text editor. I&#8217;ve got an upgraded version of it which can run compile tools, and I think it&#8217;ll do some debugging, but I&#8217;ve not used those tools</p>
<p>I&#8217;m glad to have an editor I&#8217;m extremely proficient in, and since a majority of what I do is web based, I find the tools that come with the browsers (specifically Firebug for Firefox, and Chrome&#8217;s built in javascript panel) serve the need of interactive debugger for me.  That&#8217;s why I don&#8217;t disagree with them.</p>
<p>However, as I said on twitter, a good robust text editor with syntax highlighting will work for just about any programming job you do.  Learning one is necessary &#8212; you won&#8217;t always have an IDE available in the language you are working with.  To me, it&#8217;s about time investment in learning something.</p>
<p>I&#8217;ll also say that I think I may be showing my age a bit, as when I was learning my profession there just weren&#8217;t so many good IDEs out there. Certainly the Visual Studio I used didn&#8217;t allow for interactive code changing, so I&#8217;d guess that I didn&#8217;t hit that curve, and may be set in my ways.</p>
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		<title>Comment on SemioTweet #1265142868 by Brian 'Psychochild' Green</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265142868/#comment-84720</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Thu, 04 Feb 2010 00:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265142868/#comment-84720</guid>
		<description>I pointed out those games because they had a bit of an action element to them, something that most browser-based games don't have.  My point was that there are a lot of really interesting and polished browser games out there.  I played one called &lt;a href="http://wildguns.co.uk/" rel="nofollow"&gt;Wild Guns!&lt;/a&gt; for a long while that is similar in structure to the Ultima game you point out.

As for HTML5, I'm always wary about some new technology being the next big thing.  Like everything browser-based, it won't spring forth fully formed.  There will be implementation issues, adoption issues, etc.  Eventually we may have HTML5 replacing everything, but I'd recommend against burning other platforms quite yet. ;)</description>
		<content:encoded><![CDATA[<p>I pointed out those games because they had a bit of an action element to them, something that most browser-based games don&#8217;t have.  My point was that there are a lot of really interesting and polished browser games out there.  I played one called <a href="http://wildguns.co.uk/" rel="nofollow">Wild Guns!</a> for a long while that is similar in structure to the Ultima game you point out.</p>
<p>As for HTML5, I&#8217;m always wary about some new technology being the next big thing.  Like everything browser-based, it won&#8217;t spring forth fully formed.  There will be implementation issues, adoption issues, etc.  Eventually we may have HTML5 replacing everything, but I&#8217;d recommend against burning other platforms quite yet. <img src='http://corvus.zakelro.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on SemioTweet #1265217753 by Clayton Hughes</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84719</link>
		<dc:creator>Clayton Hughes</dc:creator>
		<pubDate>Wed, 03 Feb 2010 21:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84719</guid>
		<description>I'm going to have to agree with Thomas.  There's nothing necessarily wrong with using a text editor, then building, then debugging, but being able to do all three within the same application--and at the same time, is amazing.

Whenever I'm using "just" a debugger, I get a little sad that I can't make code changes, recompile, and continue from within the same application.

(Although peeking/poking memory and registers at runtime/during a crash should be standard debugger fare--integrated or not).

I can't speak for an integrated source control feature, but it certainly sounds like a great idea.</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to have to agree with Thomas.  There&#8217;s nothing necessarily wrong with using a text editor, then building, then debugging, but being able to do all three within the same application&#8211;and at the same time, is amazing.</p>
<p>Whenever I&#8217;m using &#8220;just&#8221; a debugger, I get a little sad that I can&#8217;t make code changes, recompile, and continue from within the same application.</p>
<p>(Although peeking/poking memory and registers at runtime/during a crash should be standard debugger fare&#8211;integrated or not).</p>
<p>I can&#8217;t speak for an integrated source control feature, but it certainly sounds like a great idea.</p>
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		<title>Comment on SemioTweet #1265217753 by John Evans</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84718</link>
		<dc:creator>John Evans</dc:creator>
		<pubDate>Wed, 03 Feb 2010 18:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84718</guid>
		<description>It's a subset of a larger question, isn't it? The question of when and how to improve your tools. This can apply to everything from text editors to computer languages.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a subset of a larger question, isn&#8217;t it? The question of when and how to improve your tools. This can apply to everything from text editors to computer languages.</p>
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		<title>Comment on SemioTweet #1265217753 by Thomas</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84716</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Wed, 03 Feb 2010 17:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265217753/#comment-84716</guid>
		<description>I'll elaborate on my @reply:

My IDE experience is mainly in Eclipse (for Java and PHP), Visual Studio (VBA, C, and C++), and FlashDevelop (ActionScript). You can, for the most part, use any of these as just a glorified text editor. Don't be scared off by the vast array of panels and crap that they throw around the window, almost all of it can be ignored. And if you work in a bad IDE like Flash CS2 or CS3, that's what it'll train you to do, because the only benefits you'll get are a keystroke for "compile" and a healthy loathing for bad autocompletion.

But a real IDE gives you a bunch of really great stuff in addition to that. Once you've used an integrated debugger, for example, you'll never go back: the ability to peek at values during runtime and during crashes will save you so, so much time. A good autocomplete that understands the API is also invaluable, since it'll minimize the amount of time that you have to go poking around in documentation (especially in statically-typed languages like Java). And I'm just now starting to use SVN, and having that integrated into Eclipse is really great--when I get a good build, I can commit it from right in the editor. 

I've written a lot of stuff in a plain text editor, including a bunch of PHP and Perl done in Nano, and I'll probably do it again. For quick and easy hack projects, that's fine. But anything beyond that, it's definitely worth taking the time to set up a project in a decent environment, because you'll recover that startup cost (and then some) in time and frustration.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll elaborate on my @reply:</p>
<p>My IDE experience is mainly in Eclipse (for Java and PHP), Visual Studio (VBA, C, and C++), and FlashDevelop (ActionScript). You can, for the most part, use any of these as just a glorified text editor. Don&#8217;t be scared off by the vast array of panels and crap that they throw around the window, almost all of it can be ignored. And if you work in a bad IDE like Flash CS2 or CS3, that&#8217;s what it&#8217;ll train you to do, because the only benefits you&#8217;ll get are a keystroke for &#8220;compile&#8221; and a healthy loathing for bad autocompletion.</p>
<p>But a real IDE gives you a bunch of really great stuff in addition to that. Once you&#8217;ve used an integrated debugger, for example, you&#8217;ll never go back: the ability to peek at values during runtime and during crashes will save you so, so much time. A good autocomplete that understands the API is also invaluable, since it&#8217;ll minimize the amount of time that you have to go poking around in documentation (especially in statically-typed languages like Java). And I&#8217;m just now starting to use SVN, and having that integrated into Eclipse is really great&#8211;when I get a good build, I can commit it from right in the editor. </p>
<p>I&#8217;ve written a lot of stuff in a plain text editor, including a bunch of PHP and Perl done in Nano, and I&#8217;ll probably do it again. For quick and easy hack projects, that&#8217;s fine. But anything beyond that, it&#8217;s definitely worth taking the time to set up a project in a decent environment, because you&#8217;ll recover that startup cost (and then some) in time and frustration.</p>
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		<title>Comment on SemioTweet #1265142868 by Corvus</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265142868/#comment-84714</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Wed, 03 Feb 2010 13:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265142868/#comment-84714</guid>
		<description>Thanks for those links, Brian. "Rough around the edges" is something LordOfUltima.com is not. I hope the flashiness and scale of LOU will make games like this all the more common.

I also think HTML5, along with the efforts of Google and OpenGL to create a web standard for 3d acceleration--not to mention Apple's refusal to include Flash on their entertainment devices--will drive adoption of HTML5 and Javascript apps.

At least, here's hoping. Open platforms, FTW!</description>
		<content:encoded><![CDATA[<p>Thanks for those links, Brian. &#8220;Rough around the edges&#8221; is something LordOfUltima.com is not. I hope the flashiness and scale of LOU will make games like this all the more common.</p>
<p>I also think HTML5, along with the efforts of Google and OpenGL to create a web standard for 3d acceleration&#8211;not to mention Apple&#8217;s refusal to include Flash on their entertainment devices&#8211;will drive adoption of HTML5 and Javascript apps.</p>
<p>At least, here&#8217;s hoping. Open platforms, FTW!</p>
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		<title>Comment on SemioTweet #1265142868 by Brian 'Psychochild' Green</title>
		<link>http://corvus.zakelro.com/2010/02/semiotweet-1265142868/#comment-84709</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Wed, 03 Feb 2010 03:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/2010/02/semiotweet-1265142868/#comment-84709</guid>
		<description>These types of browser-based games have been around for a long time.  Want to see something really interesting in browser without Flash?  http://www.golemizer.com/ or http://www.blimpwarsonline.com/.  They're a bit rough around the edges, but done in Javascript.</description>
		<content:encoded><![CDATA[<p>These types of browser-based games have been around for a long time.  Want to see something really interesting in browser without Flash?  <a href="http://www.golemizer.com/" rel="nofollow">http://www.golemizer.com/</a> or <a href="http://www.blimpwarsonline.com/" rel="nofollow">http://www.blimpwarsonline.com/</a>.  They&#8217;re a bit rough around the edges, but done in Javascript.</p>
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		<title>Comment on Global Game Jam 2010 by Corvus</title>
		<link>http://corvus.zakelro.com/2010/02/global-game-jam-2010/#comment-84704</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Tue, 02 Feb 2010 20:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=4099#comment-84704</guid>
		<description>Sorry I didn't see this sooner, Sela. Akismet decided it was spam and tossed it into the bucket of spam-heads.

I'll be posting about my plans as I get interest and green lights from the parties I'm working with. I can say that I plan on a 24 hour jam split across three 8-hour sessions, taking a more game-like approach to providing design challenges and milestones, and providing healthy lunches. Beyond that, we need to wait and see what response my initial proposal to the local IGDA chapter and potential site-host think of my plans.</description>
		<content:encoded><![CDATA[<p>Sorry I didn&#8217;t see this sooner, Sela. Akismet decided it was spam and tossed it into the bucket of spam-heads.</p>
<p>I&#8217;ll be posting about my plans as I get interest and green lights from the parties I&#8217;m working with. I can say that I plan on a 24 hour jam split across three 8-hour sessions, taking a more game-like approach to providing design challenges and milestones, and providing healthy lunches. Beyond that, we need to wait and see what response my initial proposal to the local IGDA chapter and potential site-host think of my plans.</p>
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		<title>Comment on Global Game Jam 2010 by Anthony Hart-Jones</title>
		<link>http://corvus.zakelro.com/2010/02/global-game-jam-2010/#comment-84700</link>
		<dc:creator>Anthony Hart-Jones</dc:creator>
		<pubDate>Tue, 02 Feb 2010 13:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=4099#comment-84700</guid>
		<description>Coming so soon after the Rockstar revelations, I suppose working for more than two days straight without any real rest just to hit a deadline could be considered a display of solidarity.  Short time-scales, more work than hours in the day and everybody swearing that they want to be there...  That sounds like normal crunch-time to me...</description>
		<content:encoded><![CDATA[<p>Coming so soon after the Rockstar revelations, I suppose working for more than two days straight without any real rest just to hit a deadline could be considered a display of solidarity.  Short time-scales, more work than hours in the day and everybody swearing that they want to be there&#8230;  That sounds like normal crunch-time to me&#8230;</p>
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		<title>Comment on Is there an Eco in here? by Anthony Hart-Jones</title>
		<link>http://corvus.zakelro.com/2010/02/is-there-an-eco-in-here/#comment-84699</link>
		<dc:creator>Anthony Hart-Jones</dc:creator>
		<pubDate>Tue, 02 Feb 2010 13:19:17 +0000</pubDate>
		<guid isPermaLink="false">http://corvus.zakelro.com/?p=4104#comment-84699</guid>
		<description>I think that this is probably why it works so well; I always prefer people who tell stories and let you find your own meaning to people who try to force a particular moral or philosophy down your throat.  We all find our own truth and never have to worry about whether it matches the 'One True Meaning' as laid down by the creator.</description>
		<content:encoded><![CDATA[<p>I think that this is probably why it works so well; I always prefer people who tell stories and let you find your own meaning to people who try to force a particular moral or philosophy down your throat.  We all find our own truth and never have to worry about whether it matches the &#8216;One True Meaning&#8217; as laid down by the creator.</p>
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